New game releases this week: What’s already out and what’s still coming

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This week, July is treating us to a packed release schedule. Games are dropping almost daily, and subscription services are adding big new titles all at once. I try to keep track of what’s already available and what’s just about to launch so I don’t miss anything important. The industry is getting more and more diverse, from major expansions to experimental indie projects. I think it’s worth breaking down what’s already out, what’s on the way, and which releases really deserve some extra attention.

Now Available

Starting July 15, the week kicked off with a bang: Destiny 2: The Edge of Fate launched on all major platforms, adding a big new story chapter, fresh locations, and raids to the popular sci-fi shooter with MMO elements. This expansion continues the game’s narrative and meaningfully expands co-op opportunities, which is great for players who enjoy teaming up.

High On Life is now available on Game Pass—a satirical first-person shooter with cartoonish visuals and constantly chattering weapons. Its unusual humor and bold, colorful style make it perfect for anyone wanting a break from more serious games and looking to try something fresh and irreverent.

PlayStation Plus Extra and Premium subscribers are just as lucky: the catalog now includes Cyberpunk 2077 (a dark open-world cyberpunk action RPG), Planet Zoo (a management sim that lets you carefully design and decorate your own zoo), Banishers: Ghosts of New Eden (an adventure action RPG with mysticism and moral choices), and Risk of Rain 2 (a cooperative roguelike shooter where difficulty ramps up the longer you survive). Altogether, this makes July’s subscription offerings especially packed and varied. Overall, I get the sense that the platforms are really competing hard to give players as many interesting games as possible in a single month.

Collections and Major Console Releases

This week, Steam and consoles are absolutely overflowing with new titles: GameGrin has highlighted an impressive list of 24 projects releasing between July 14 and 20. Among them are standout fresh hits like Mycopunk, an atmospheric indie action game with biopunk aesthetics and unique mechanics, and Tony Hawk’s Pro Skater 3+4, a remastered edition of the classic skateboarding arcade that brings warm nostalgia while introducing the series to new players. Toward the end of July, the list will also include Killing Floor 3, an upcoming co-op shooter with intense monster waves that’s especially anticipated by fans of hardcore combat and fast-paced gameplay.

I really appreciate these kinds of curated lists—they help avoid getting lost in the flood of new releases, since it’s easy to miss something worthwhile just because of the sheer number of announcements. That’s exactly where new gaming releases comes in handy, letting you quickly check the latest updates and make sure you don’t overlook interesting projects. For subscribers and anyone who likes to plan purchases in advance, it’s a great way to decide what to download or add to the wishlist ahead of time—because with this pace of launches, there’s genuinely a lot to choose from.

What to Expect This Week and Beyond

Looking at the next few days, July 17–18 will be especially busy. Donkey Kong Bananza is coming to Switch 2—a new 3D platformer with classic charm but a modern approach to level design and puzzles. Game Pass subscribers will also get RoboCop: Rogue City, an atmospheric first-person action game set in the iconic movie universe with great attention to detail, and My Friendly Neighborhood, an unusual horror game featuring dark humor and creepy puppets that really stands out with its unique style.

In addition, The Wandering Village will release—a charming city-builder with survival elements set on the back of a giant creature, alongside Shadow Labyrinth, promising dark dungeons and tense combat. I think these couple of days really set the tone for the rest of the month.

By the end of July, the schedule gets even busier: Abiotic Factor, a cooperative sci-fi survival game about scientists, launches on July 22 and joins Game Pass. On July 24, we’ll see Wuchang: Fallen Feathers, a souls-like RPG with beautiful visuals and a story inspired by Chinese mythology, also hitting Game Pass on day one. Then on July 25, Wild Hearts S, a monster-hunting action game, lands on Switch 2.

The list feels almost endless, and that’s exactly what makes July one of the busiest and most interesting weeks of the summer for gamers. I really enjoy these periods when there’s truly so much to choose from—from family-friendly platformers to hardcore RPGs and atmospheric horror games.

Special Release and Notable Details

One release that really stands out is Cyberpunk 2077 for macOS—this isn’t just a simple port, but a full Metal version with modern features and optimization for Apple’s ecosystem, launching on July 17. For Mac users, this is a genuinely significant event: AAA games of this scale rarely get a native release on the platform, and having a proper version with modern rendering and improved performance shows how seriously CD Projekt treats its audience. It also signals that the Mac gaming market is starting to attract more attention from big studios, even though it used to be seen as a niche.

It’s also worth noting the growing popularity of Day-One launches in subscriptions. More and more big and mid-sized projects aim to hit Game Pass or PS Plus from day one. This is changing how releases work overall, making them more accessible to a wider audience and lowering the barrier for those who aren’t ready to pay full price right away. Developers and publishers see it as a way to quickly build up a player base and gain visibility, while platforms push these deals to make their services more appealing. I find it interesting to watch this shift—it makes the market more flexible, and for players it means more choice and more opportunities to try new games without extra costs.

Conclusion

The week of July 14 to 20 perfectly shows how diverse the modern gaming market has become. Some platforms are offering big expansions and major subscription hits, like large-scale DLCs and blockbuster AAA titles, while others focus on experimental indie games, cozy simulators, and surprising classic remasters. This variety of genres and approaches highlights just how competitive the landscape has grown, with developers trying to find their audience even in the smallest niches.

I find it fascinating to watch this race between services and studios for players’ attention: some rely on exclusives, others on generous subscriptions and Day-One launches, while some focus on original ideas and unique visual styles. It all creates a rich selection where anyone can find something that suits them. Every new release feels like a small celebration for me, a chance to discover something different, plan my gaming time, and choose which stories I want to experience in the coming weeks.

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